by S_Alam » Sun Jan 11, 2015 3:05 pm
I am a student working on a school project to integrate the make human software for our animation purposes. But I have a custom rig with very different set of hierarchy along with few IK joints. I want to make sure that these joints stay in the skeleton hierarchy and that during weight painting I also do not weight any part of my mesh to the IK joints. Out of the template rigs provided by the MakeHuman, the one that comes closest to my rig is humanik.json . I tried to change the names in the .json file to match it to the names of my rig using text editor, which effectively changed the names and now the exports from MakeHuman have the joint names of my custom rig, but it was not sufficient. How can I set the hierarchy and the IK joints ?? I looked around the forum and found there was a feature Makerig for custom rigs which is not available now. I have the .blend file and the .fbx file with mesh and armature. Can some one please help and guide me ???