Exporting to blender in V1.1

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Exporting to blender in V1.1

Postby SaltyCowdawg » Wed Jan 07, 2015 10:43 pm

Hey gang,

What's going to be the future "preferred" export format for MH V1.1 going forward? MHX2 (which I thought was "unsupported") ?

I noticed DAE (Collada) format does not have any posing options.

Is the current MHX format going away?
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Re: Exporting to blender in V1.1

Postby joepal » Thu Jan 08, 2015 8:18 am

The current theory is that FBX and/or DAE will cover all the relevant aspects, including rigging. As far as I know, we're not there yet though, making the current unstable somewhat crippled.

The problem will be solved before releasing the current code as the next stable release. Not being able to export a rigged character to blender is obviously a shop stopper.
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