Vertex number

If your topic doesn't fit anywhere else, put it here.

Moderator: joepal

Vertex number

Postby meichaomc » Sun Jun 29, 2014 6:00 am

Dear all,
I made two different human models with makehuman. the only difference of the two model is that i adjust the V-shape parameter under the "torsor".
I need to keep the vertex number of the two models remain the same in order to make a morph animation. but the it turned out to be has different number of vertex in those two models.

Is there anything option i should check to keep the vertex number?

Thank you all!
meichaomc
 
Posts: 5
Joined: Wed Jun 04, 2014 6:29 am

Re: Vertex number

Postby duststorm » Mon Jun 30, 2014 6:51 pm

MakeHuman exports have the same vertex order, at least if you disable clothes masking (the checkbox topleft in the Geometries > Clothes tab). MakeHuman A7 or earlier have different basemeshes and thus different vertex orders than v1.0 and higher, though. Make sure that the importer you are using maintains this vertex order. MHX import does this automatically, Bender OBJ importer requires you to check the "keep vertex order" button. Refer to documentation of other tools/importers for more details.
MakeHuman™ developer
User avatar
duststorm
 
Posts: 2569
Joined: Fri Jan 27, 2012 11:57 am
Location: Belgium


Return to General discussions about makehuman

Who is online

Users browsing this forum: No registered users and 1 guest