duststorm wrote:The helpers are probably just as usable for this purpose.
Very likely they are. An important juncture in the development of Makehuman is occuring right now. It is going from a 'really cool, bleeding edge app' to a 'gotta have it in the workflow app'. A quick overview of only the last month will indicate how many other developers / scientists / architects are counting on MH to work they way they need it to. The development team is being called upon to also be the service/support team, and that bleeds away valuable time.
Another aspect is the difference between developers and artists. Since I am a Linux user, I've got at least five different versions of Makehuman running: .9 (courtesy of OpenArtist for fantasy characters); 5.1 (invaluable for 'classic' and 'heroic' models) ; 6.0 (for visemes and expressions); 7.0 for (for geometries), 1.0.1 for standard -out-of-the-box characters; 1.1 unstable (for the outstanding lean muscular topologies).
I'm an artist first, a technician second. I still use pencil and paper, plus watercolors to create designs. I've got boxes of acrylics, but I use them when watercolors won't work. Same with versions of MH.
Since I see that you've got a custom Stratocaster in your logo, I'll use another analogy. For stage work, I prefer a new Fender stratocaster with noiseless pickups. I have however, played a 1953 Telecaster, and for some reason the thick, compressed sound from the back pickup has never been surpassed, even with the efforts of hundreds of guitar makers and electronics technicians working on that for over 30 years.
Sometimes it gets done right the first time.
