Generic clothing templates would be cool.

If your topic doesn't fit anywhere else, put it here.

Moderator: joepal

Generic clothing templates would be cool.

Postby rampa » Sat Mar 22, 2014 5:28 am

I don't have the skills to create clothing, but I was thinking it would be really neat to have some clothing "blank" templates.

Maybe 5 different ones: bodysuit, dress/robe wide, dress/robe narrow, overcoat, baggy casual clothes.

Using these we could then tailor them using cutting or opacity channels in other software.
rampa
 
Posts: 48
Joined: Thu Apr 04, 2013 6:07 am

Re: Generic clothing templates would be cool.

Postby duststorm » Sat Mar 22, 2014 11:06 am

This could be a good idea for the future.
The thing is that these unfinished clothes meshes should not be included in the MH library, or we end up with a set of unrealistic "eve clothes" like in MH A7.
But perhaps as blend files, with a set of pre-matched clothes topologies, might not be such a bad idea.
MakeHuman™ developer
User avatar
duststorm
 
Posts: 2569
Joined: Fri Jan 27, 2012 11:57 am
Location: Belgium

Re: Generic clothing templates would be cool.

Postby rampa » Sat Mar 22, 2014 6:14 pm

Actually, "Eve clothes" was kind of what I was thinking. Much like iClone has it's "Clonecloth".

http://www.reallusion.com/contentstore/ ... 0Character

These are pre-rigged/weighted and pre-UV'd.
rampa
 
Posts: 48
Joined: Thu Apr 04, 2013 6:07 am

Re: Generic clothing templates would be cool.

Postby brkurt » Sat Mar 22, 2014 8:17 pm

rampa wrote:Actually, "Eve clothes" was kind of what I was thinking. Much like iClone has it's "Clonecloth".

http://www.reallusion.com/contentstore/ ... 0Character

These are pre-rigged/weighted and pre-UV'd.



It's a good idea...but...having purchased a legal copy of Marvelous Designer 3, I would (and have) encouraged the MH community to think a little bigger.

Clothing templates that begin as 2d patterns, and then were mapped onto the Alpha 8 mesh would open up MH to all the CAD/CAM clothing and design software, especially if DXF and SVG imports were the standard. Note: there are many levels of the DXF export format, so I would suggest SVG. I got that from the professional garment designers who were caught up short when Autodesk changed the format--they of course called it an upgrade--without notifying the clothing software community. You can read more about that on the MD3 forum, if you like. ;)
brkurt
 
Posts: 1100
Joined: Sun Feb 17, 2008 8:49 pm


Return to General discussions about makehuman

Who is online

Users browsing this forum: No registered users and 10 guests

cron