default values for obj

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default values for obj

Postby lcairco » Tue Jan 21, 2014 6:07 pm

Hi everyone,

When MakeHuman first starts up, it runs the function setDefaultValues() for the human, and so targets are applied to the base.obj. However, when I export that initial human and diff it with the base.obj, the vertices have changed. What are the values you'd have to set the targets to to make the human in MakeHuman perfectly match the one in base.obj? I tried all 0s but that's obviously not the case, since the base.obj model is clearly male and 0 is clearly female.

Thanks for your help!

Lauren
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Re: default values for obj

Postby duststorm » Tue Jan 21, 2014 6:55 pm

lcairco wrote:When MakeHuman first starts up, it runs the function setDefaultValues() for the human, and so targets are applied to the base.obj. However, when I export that initial human and diff it with the base.obj, the vertices have changed. What are the values you'd have to set the targets to to make the human in MakeHuman perfectly match the one in base.obj?

The pure basemesh is never used in MH, there is always at least some macro targets applied. In fact the basemesh is not very human, let alone pretty. This does not matter, because the only purpose of the base.obj is defining the topology.

The default is 50% male/female, 33% caucasian/african/asian, 100% young. So that's already quite a few targets on the stack.

The Blender maketarget tool allows you to quickly load some reasonable defautl macrotargets to start from.
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