Noob needs help

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Noob needs help

Postby PStoppel » Fri Sep 20, 2013 6:50 pm

Hey guys.

I need help creating a model, I have almost zero knowledge as far as character rigging goes but need to create a sculpture for a scene and I'm stumped.
Can someone please assist me to create this?
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looks like-4.jpg
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Re: Noob needs help

Postby brkurt » Fri Sep 20, 2013 7:37 pm

PStoppel wrote:Hey guys.

I need help creating a model, I have almost zero knowledge as far as character rigging goes but need to create a sculpture for a scene and I'm stumped.
Can someone please assist me to create this?


I'll be happy to do this for you; I'm the artist who does the martial arts poses. I can have this back for you in two days as a Blender 2.68a model.

That's where most of the team does most of its posing. If you are using another 3d application, such as 3ds Studio, or Maya the rigging model can be ported from Blender.

The picture you have posted is a 3/4 profile, shot from the right. To do the work, I will need front, back, top, left and right profiles. :geek:
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Re: Noob needs help

Postby PStoppel » Fri Sep 20, 2013 7:48 pm

brkurt wrote:
PStoppel wrote:Hey guys.

I need help creating a model, I have almost zero knowledge as far as character rigging goes but need to create a sculpture for a scene and I'm stumped.
Can someone please assist me to create this?


I'll be happy to do this for you; I'm the artist who does the martial arts poses. I can have this back for you in two days as a Blender 2.68a model.

That's where most of the team does most of its posing. If you are using another 3d application, such as 3ds Studio, or Maya the rigging model can be ported from Blender.

The picture you have posted is a 3/4 profile, shot from the right. To do the work, I will need front, back, top, left and right profiles. :geek:



I appreciate your very kind offer to do it for me, I assumed Make human had it's own rigging tools. The purpose of the sculpture is for an exterior architecture project done in Sketchup (I wish I had the time and grey matter to understand Blender) So I'd probably need a low poly version anyway. I do not have any other reference images but the one supplied by the client, so I was just going to wing it with something in same pose and not get too bothered with details.
I was looking at Daz, it seems like it may be closer to my skill set, then again I'm not sure, I will give it a go there and if I fail would you mind extending your kind offer?

Thank you for the fast response.
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Re: Noob needs help

Postby duststorm » Fri Sep 20, 2013 8:01 pm

For posing you need an external tool, such as Blender.
If you will use the posed human as a statue in a tool like SketchUp (which probably does not support posing) I think the best approach is to save the posed model as a static mesh and export it (for example in OBJ format).
In Blender you can do this by applying the armature modifier after posing.
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Re: Noob needs help

Postby brkurt » Fri Sep 20, 2013 10:38 pm

PStoppel wrote:
I appreciate your very kind offer to do it for me, I assumed Make human had it's own rigging tools. The purpose of the sculpture is for an exterior architecture project done in Sketchup (I wish I had the time and grey matter to understand Blender) So I'd probably need a low poly version anyway. I do not have any other reference images but the one supplied by the client, so I was just going to wing it with something in same pose and not get too bothered with details.
I was looking at Daz, it seems like it may be closer to my skill set, then again I'm not sure, I will give it a go there and if I fail would you mind extending your kind offer?

Thank you for the fast response.


Yes. I'm on Western Canada time, so sometime early Monday morning is most likely. I've got several models quite close in build to the sculpture you're working on, so that's no problem.

What I will do is create the pose, then extract a wavefront .obj version of it (Blender has a new feature for creating static poses from Shape Keys, so this isn't very hard.)

The most difficult parts are actually the folds in the two-piece swimsuit, and the hair. Luckily I have built a model with just such features.
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Re: Noob needs help

Postby brkurt » Sat Sep 21, 2013 3:05 pm

Here you go...it was interesting, because it required an IK constraint on the first lumbar vertebrae. :geek:

Image

and here's the Blender 2.64a model.

http://www.geekopolis.ca/blender/contortionist1_264a.blend

You will need to learn how to export from Blender to whatever app you are using; no too hard.
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