Consider a humanoid starting in base position, then kneeling, finally sitting on heels.
The respective vertices of the Mesh will follow the down-movement and the bending of the upper and lower legs.
BUT what will happen to the skin above e.g. the m. vascus lateralis, m. miceps femoris and m. gastrocnemius?
In reality, they are deformed so the thighs and lower leg are broader than they were in the upright position.
All can be given a weight related to the lower leg rotation, but because the direction of the mentioned deformation is normal to the plane of its rotation, this deformation cannot be implemented by weights of the knee's rotational dof.
In the old mh 0.9 "animorph"-compatible data set concepts like this were realized by the combination of rotational and translational weights which were assigned to a sorts of synthetical rotations which were composed of xyz limb rotations and transl. morphs. Unfortunately, that rig is not overly IK-friendly and has other drawbacks, too.
Is a refined concept like this implemented or is it planned this be implemented in future mh versions?