brkurt wrote:3DNewb wrote:Hello, I'm making a batch of female models, and found that the thicker I make the thighs, the more the models look like Olympic sprinters, rather than heavy women in real life. I believe this is due to the concentrated bulge effect when increasing the thigh circumference. This happens even when I decrease muscle %.
So, does anybody have tips on how to model thick realistic
thighs for women, without being muscular looking? Thanks!
What I think you mean is that you want to increase the amount of subcutaneous adipose tissue without increasing the mass of the quadriceps. Do you only need the front of the thighs controlled, or the entire leg and buttocks area?
Since the quadriceps tie-into the bottom of the femur and cross each other, there should be some vertices that will do this task.
Yes, I believe brkurt was able to communicate my issue much more accurately! Well the front and rear of the thigh would be a great start, although I'm not sure if perhaps having control of the entire leg / buttocks could yield more realistic results as well. Perhaps, I could start with whichever is most easily available? I bet either strategy will help my sprinter leg issue.
Attached are two picks showing the same model that's 66 inches tall, 35 inch waist, 44 inch hips, and 25 inch thighs. As you can see, there is a bulge effect that doesn't look quite natural for normal women. At least, that's the feedback when I asked several women from friends and family : )
I need to accomplish a more even spread 25 inch thigh with limited bulge. Thanks!
(I'm using the nightly build from 11/15 Windows).