clothing

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clothing

Postby pxlgraf » Wed Dec 03, 2008 2:57 pm

just wondering how people are going about putting clothing on their makehuman models. Blender cloth?
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Re: clothing

Postby pistacja » Wed Dec 03, 2008 4:54 pm

Some people clone and modify parts of the body mesh to make pants, shirts etc. I've been quite successful using splines to build skirts and dresses, like this one:
http://fc13.deviantart.com/fs36/f/2008/256/7/1/Skirt_shape2_by_pistacja69.jpg

I imagine there are a million and one ways to do it.
This post was made thanks to Me, Myself and I.
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Re: clothing

Postby kosstheory » Tue Dec 16, 2008 4:05 pm

This is a great tutorial on using the ShrinkWrap modifier to make form fitting clothing.

I actually prefer this method to duplicating body parts, as I always seem to end up with a less than ideal set of faces to work with, even after decimating.

http://www.cgcookie.com/articles/video- ... p-modifier

Anyway, it's pretty easy to follow, and it yields great results.
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Re: clothing

Postby TonyL » Thu Feb 19, 2009 11:23 pm

Shrinkwarp in Blender is really the way to go. Remember, once you hit "apply" the shrinkwrap mesh becomes a real mesh (so to speak) and you can do anything you want with it.

Tony
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Re: clothing

Postby abraess » Tue May 12, 2009 8:46 am

Hallo, I found that it with ShrinkWrap very interesting. But I´m native German speaking so I need a step by step text tutorial to translate it.
Thank you
Andreas Braess
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