Cross Eyed when Importing to Blender

******Dont worry I figured it out!******
Hey guys!
I'm pretty new to this so I was just wondering if someone could help me with this.
When making my model in MakeHuman, everything is fine, but when I import the .mhx file into Blender, my model is cross eyed, even when rendered.
Image below:

Can anyone tell me how I could fix this? Because in blender i cant seem to figure out how to select and rotate the eyeballs by themselves (if that even is possible...)
Hey guys!
I'm pretty new to this so I was just wondering if someone could help me with this.
When making my model in MakeHuman, everything is fine, but when I import the .mhx file into Blender, my model is cross eyed, even when rendered.
Image below:

Can anyone tell me how I could fix this? Because in blender i cant seem to figure out how to select and rotate the eyeballs by themselves (if that even is possible...)