Hello, To use a rigged model from MakeHuman with animations created in Blender in Unreal Engine 4 (UE4), you'll need to follow these general steps:
1. Export the MakeHuman Model:
geometry dash scratch- Open MakeHuman and customize your character.
- Rig the character using MakeHuman's rigging system.
- Export the character in a format compatible with Blender, such as Collada (.dae) or Wavefront Object (.obj).
2. Import the MakeHuman Model into Blender:
- Open Blender and create a new project.
- Go to "File" > "Import" and select the file format you exported from MakeHuman (Collada or Wavefront Object).
- Adjust any import settings if necessary.
- The MakeHuman model should now be imported into Blender, including its rig and any clothing or accessories.