Create a character with the mhx skeleton from makehuman

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Create a character with the mhx skeleton from makehuman

Postby trengsoba » Tue Jan 23, 2024 5:26 am

Hello! I want to create a game character that will use rigged models from makehuman. The animations are being made with blender. How to use such a model in ue4.
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Re: Create a character with the mhx skeleton from makehuman

Postby henrybride » Fri Mar 22, 2024 10:02 pm

Hello, To use a rigged model from MakeHuman with animations created in Blender in Unreal Engine 4 (UE4), you'll need to follow these general steps:

1. Export the MakeHuman Model:
geometry dash scratch
- Open MakeHuman and customize your character.
- Rig the character using MakeHuman's rigging system.
- Export the character in a format compatible with Blender, such as Collada (.dae) or Wavefront Object (.obj).

2. Import the MakeHuman Model into Blender:
- Open Blender and create a new project.
- Go to "File" > "Import" and select the file format you exported from MakeHuman (Collada or Wavefront Object).
- Adjust any import settings if necessary.
- The MakeHuman model should now be imported into Blender, including its rig and any clothing or accessories.
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