Is there a way that when I am editing a pose in Blender, that I can transform along a single axis only?
Let's say that I want to make a character bend at the waist. Staring with the default "none pose".
I rotate around to a side view, select the bone just above the waist, and either hit "translate" or right click and drag.
This works, but always applies two (possibly 3) axis of movement instead of one. The bone is pulled closer to the side I am viewing at (which I do NOT want), in addition to being angled downwards (as I intended).
I can then rotate above the model and straighten out the unintended curvature to the left, but a) This seems like a lot of work. If I could just adjust the intended axis instead, it would greatly simplifying things. b) Even if I do straighten out the curvature, there are lingering issues like a tendency for everything in the model to be tilted slightly that direction. Also, the genital sometimes become misaligned during this process and I can't figure out how to fix them.