axeman798 wrote:After I export to blender, I don't have a skeleton anymore. [...] ?
"anymore" - If I get this statement correct, there was a time when it worked properly? If this is true, what did you change from then? What version (revision) of MakeHuman, MHX2 and Blender is used? Where did you get the files from? Are there any error massages in MakeHuman (Tab utilities/logs, or check the log files in the user folder of makehuman)? Any error messages in Blender (open the Blender console (
https://docs.blender.org/manual/en/dev/ ... structions)
before (!) importing a MakeHuman file)?
Slightly more advanced: MakeHuman exports are plain text files (unless binary files is checked. Then you need to unpack the file with a tool that can handle the gzip format). You can check with a common text editor if there is a skeleton in the exported file, though notepad might choke on the amount of data (NotePad++ should work). (Disclaimer: I didn't try this on Windows, yet! But it's working on Linux)