no skeleton

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no skeleton

Postby axeman798 » Mon Jan 23, 2017 12:48 am

After I export to blender, I don't have a skeleton anymore. I'm using the default skeleton in makehuman. Not sure what I'm missing. :?
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Re: no skeleton

Postby loki1950 » Mon Jan 23, 2017 4:29 am

Firstly welcome aboard which export method did you use also which OS do you run so I can tailor my answer appropriately.If you haven't already downloaded/installed mhx2 please do as that is what we recommend for the MH to blender pipeline it has an IK rigged skeleton so a bit easier to pose.

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Re: no skeleton

Postby axeman798 » Mon Jan 23, 2017 6:02 am

I tried with both collada and mhx2, both with no skeleton. My os is windows 7.
Thanks :)
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Re: no skeleton

Postby joepal » Mon Jan 23, 2017 6:49 am

This works for me. Did you actually go to the pose/animate -> skeleton tab and click the "default" skeleton there? Or did you stick with the "none" skeleton which in some sense is the default option?
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Re: no skeleton

Postby axeman798 » Tue Jan 24, 2017 2:13 am

Yes, I tried that. I can see the skeleton in makehuman, but I don't have one when I export to blender.

Thanks
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Re: no skeleton

Postby joepal » Tue Jan 24, 2017 7:32 am

I have no idea what could have gone wrong. It's the first time I've heard anyone having this problem.

Only thing I can think of is if you either have a really old version of blender, or a version mismatch for MHX2. But neither would explain why collada doesn't work.

Alternative explanations would be a really old version of makehuman, or makehuman is located in a path which has strange characters in the directory names causing a crash when trying to read the skeleton.
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Re: no skeleton

Postby Aranuvir » Tue Jan 24, 2017 9:47 am

axeman798 wrote:After I export to blender, I don't have a skeleton anymore. [...] ?


"anymore" - If I get this statement correct, there was a time when it worked properly? If this is true, what did you change from then? What version (revision) of MakeHuman, MHX2 and Blender is used? Where did you get the files from? Are there any error massages in MakeHuman (Tab utilities/logs, or check the log files in the user folder of makehuman)? Any error messages in Blender (open the Blender console (https://docs.blender.org/manual/en/dev/ ... structions) before (!) importing a MakeHuman file)?

Slightly more advanced: MakeHuman exports are plain text files (unless binary files is checked. Then you need to unpack the file with a tool that can handle the gzip format). You can check with a common text editor if there is a skeleton in the exported file, though notepad might choke on the amount of data (NotePad++ should work). (Disclaimer: I didn't try this on Windows, yet! But it's working on Linux)
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Re: no skeleton

Postby axeman798 » Wed Jan 25, 2017 10:43 pm

I reinstalled makehuman, and seems to be working, there is a skeleton now in blender.
Thanks for all the help. :D
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