I imported my Makehuman model to Blender and exported it as a .fbx for use in Unity. (The Makehuman model has all textures and Skeleton included. I have all the required Blender tools to import .mhx2 files.) When I make the Humanoid Rig from the model, the configuration vieww shows that the skeleton is in T-pose but the model is not. Muscle settings show that the head is mapped somehow. (I added the screen shots too)
What's gone wrong here? How should I import the mhx2 to Blender correctly? How should I export the fbx correctly to avoid this? Your Help is highly valued at the moment.
Screenshots: