Export to dff

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Export to dff

Postby Markmadrox » Sat Aug 20, 2016 11:41 pm

theres a way to export directly to dff renderware format and txd for textures?because i really think make human is good to Make skin for games but is too hard rig obj files on 3dmax or blender..... I dont know if is alow to make request if dont sorry
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Re: Export to dff

Postby RobBaer » Mon Aug 22, 2016 4:06 pm

Markmadrox wrote:theres a way to export directly to dff renderware format and txd for textures?because i really think make human is good to Make skin for games but is too hard rig obj files on 3dmax or blender..... I dont know if is alow to make request if dont sorry


Requests are always welcome, but you must understand that we can only devote our limited existing resources to those requests that will be of interest to the largest group of MakeHuman users. That said, we are more than willing to consider well-constructed and well-documented contributions from others.

I am not familiar with Renderware, but it appears to be the basis for some of the Grand Theft Auto series. Their wiki, http://www.gtamodding.com/wiki/Main_Page seems to have some open source tools and tutorials for importing textures which you might want to look at if you have not already done so, http://www.gtamodding.com/wiki/Importin ... ith_OpenIV
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Re: Export to dff

Postby Markmadrox » Mon Aug 22, 2016 7:58 pm

I understand Thanks for Reply,the Texture problem i solve with a very simple tool but models still need to rig on 3dmax .
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Re: Export to dff

Postby RobBaer » Tue Aug 23, 2016 8:04 am

Markmadrox wrote:I understand Thanks for Reply,the Texture problem i solve with a very simple tool but models still need to rig on 3dmax .


The rigging issue has received quite some discussion, but if you need the biped, probably not a straight forward solution:
viewtopic.php?f=6&t=9680&p=34995&hilit=biped#p34995

FBX export does a reasonable job of moving the MH humanoid to 3DSMax. There is some useful info here: http://www.makehumancommunity.org/wiki/ ... esk_3DSMax

Unfortunately, No help with rigs. It may be that Motion Builder could help bridge the gap.

Edit:
I just noticed you mentioned Blender as well as 3DSMax in your original post. Skeletons Move very easily into Blender with FBX or .dae export. Even easier is to use the mhx2 plugin available at: https://bitbucket.org/Diffeomorphic/mhx ... /downloads More on the plugin here: https://thomasmakehuman.wordpress.com/m ... mentation/
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