MakeTarget: How to handle the helper geometry

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MakeTarget: How to handle the helper geometry

Postby Nadow » Mon Jul 20, 2015 3:23 pm

Hi guys,

lately I tried my luck in creating targets for MakeHuman and had a hard time with the helper geometry in the way. Has anyone some infos how to handle them in a handy way? I don't want to get rid of them completely because they are needed by MakeHuman in some cases. So I would be very grateful if someone can shed some light on that topic.

Also are some tragets missing I could contribute to the project? Maybe something useful can come out of my experiments. :D

Thanks. ;)
Desaster Games
// Lead artist
Nadow
 
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Re: MakeTarget: How to handle the helper geometry

Postby joepal » Mon Jul 20, 2015 3:42 pm

I don't know about the helper geometry... It's a bit outside of what's usually handled inside MH. I might be wrong, but I though the helper geometry simply deformed according to the positions of the vertices on the base mesh?

Anyway, if you have a new target, simply upload it here:

http://www.makehumancommunity.org/targets.html
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
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