by duststorm » Sat Jun 13, 2015 9:16 am
Perhaps cinema4d has a uv transfer feature, or skeleton/vertex weights transfer feature.
Then you import a collada and an obj, and transfer the uvs from the obj to the collada imported mesh, or the other way around: apply the rig from the collada mesh on the obj mesh, and transfer the vertex weights.
MakeHuman™ developer