v1 MHX have ik?

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v1 MHX have ik?

Postby Valvados » Sat Apr 12, 2014 5:09 am

Does the MHX rig for v1 have ik?

where you can slide and push the character down to the floor but her legs bend instead of going through the grid floor, incase I am calling this feature by the wrong name.
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Re: v1 MHX have ik?

Postby ThomasL » Mon Apr 14, 2014 1:07 pm

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Re: v1 MHX have ik?

Postby Valvados » Tue Apr 15, 2014 7:09 pm

Aaaah thanks! having trouble idle animating without it xD


I seem to have just destroyed my run animation which was stored in a different action by messing with iK for my character's idle animation...

I feel like blender is the easiest workflow for animating yet I'm running into problem after problem >.< getting frustrating spending 10 hours working through each issue.

My run animation is gone, obviously had a backup but I lose a lot of time trying to solve and learn how to use blender for what I am doing. It's not as easy as these pre-recorded videos show... When you end up making something on your own it doesn't just work by clicking this this and that.
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