by ThomasL » Thu Feb 11, 2010 8:27 am
All files are located in the importers/mhx/blender249 directory.
1. Export character from MH in MHX format, with name foo or whatever.
2. Load pydrivers.py into a text editor window in Blender. Don't execute, it just needs to be there.
3. Load and execute mhx_import.py
4. Import the character. It can be found in the ~/makehuman/exports directory and is called foo-24.mhx. ~ is your home
directory, something like /home/thomas on Linux or My documents on Windows.
5. Important: make sure that Face shapes are selected when you import.
6. Load and execute mhx_lipsync.py.
7. Have fun.
I tested the lipsync today, and to my surprise it still works, with one caveat. In the nightly builds from the last few days the export of asymmetric shapes was disabled. This has now been fixed, but use a build from a few days back or wait until tomorrow.