unable to access clothes assets

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unable to access clothes assets

Postby Olly999-1 » Fri May 20, 2022 8:46 am

Hi.
I am new to MH, but have already managed to create a figure that I downloaded as an stl. and printed. I am now having a problem in that designing a new figure, I am unable to clothe it except for a pair of Boots. :o It would appear that I may somehow have turned off access to the clothes assets. I still have access to all other assets.
Can someone suggest what I may have done wrong and how to correct it.
Thank you.
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Re: unable to access clothes assets

Postby tomcat » Fri May 20, 2022 8:05 pm

What is the operating system?
Are additional assets installed, such as through "Community —> Download assets"?
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Re: unable to access clothes assets

Postby Olly999-1 » Sat May 21, 2022 7:58 am

Thanks Tomcat.

I am using Windows OS. I have managed to download other items such as glasses, poses, hair, etc. and am able to add these to the new figure. It's just the clothes I am having problems with. The hair, teeth, eyes etc are all available. On looking up "geometries" , "clothes" for the new figure, the dropdown list only has boots that I downloaded before. nothing else. not even the glasses, etc. Am I looking in the wrong place? These items all appear to be in my data file when I check there.
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Re: unable to access clothes assets

Postby tomcat » Sat May 21, 2022 10:33 am

You may have accidentally deleted a clothing folder or enabled a display filter (such as the "shoes" tag).

Check the enabled tags in "Geometry —> Clothes". And if they are off, make sure that there are clothes in the folder that are not displayed.

If there are clothes in the folder, this may be an error when downloading clothes containing a broken file, there is a recipe to fix it:
joepal wrote:Potential "fix" in https://github.com/makehumancommunity/m ... 254f96d44c ... It isn't really a fix though, just a last-resort fallback to avoid having the entire list getting ruined by a broken asset.
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Re: unable to access clothes assets

Postby Olly999-1 » Sun May 22, 2022 7:33 am

Hi Tomcat,

I've attached the screens as I can see them. I am not a frequent user of Python, so I may have to find an expert to make investigations or changes suggested. I am basically a retiree who wants to 3D print specific figures that I make myself. The first one worked fine. I have even uninstalled MH and as many asosciated files as possible. On reinstalling, the situation is the same.

Screenshot (67).png

Screenshot (68).png


The clothes I have downloaded are there, but the expected range that MH originates with are not visible. Also, those present in the file are not on a population list in the dropdown. I have no idea!

Is it likely to be possible for me to access what I need if I learn the Blender approach?
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Re: unable to access clothes assets

Postby tomcat » Sun May 22, 2022 9:02 am

You can try these options:

  1. Replace the potentially problematic file filecache.py in the program folder ..\makehuman-community\makehuman\lib with the corrected one.
  2. Install the nightly build, which, as far as I understand, should contain the fix.
If that doesn't help, then wait for the developers to respond…
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Re: unable to access clothes assets

Postby Olly999-1 » Sun May 22, 2022 5:08 pm

Thanks Tomcat,
I think I have done those two, but no changes. I'll have to enlist the help of someone who understands the system better than me.

Thanks ever so much for your help so far though. I don't want to not be able to use MH, as it appears to be the only one that does what I need.
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Re: unable to access clothes assets

Postby tomcat » Sun May 22, 2022 5:32 pm

Unfortunately I can't assume anything else… :(

After the first installation of MakeHuman was access to the clothes? After which it was gone?
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Re: unable to access clothes assets

Postby Ricardo2020 » Tue Aug 08, 2023 9:17 pm

Welcome to the community. We are here to help.

I have had this issue in the past. I could see everything that got put in before a certain asset was added, and then, BOOM! Everything was gone except the stuff from before that last download. Arghhhh. The fix was not an easy one and it was rather time consuming in that I had to rebuild my assets/clothes directory.

Before you begin, it is essential to understand how MakeHuman loads assets. MakeHuman has two main folders. One is in your user/documents. The other is in your system files. Depending on your OS, this is going to be usr/share in Linux or Program Files in Windows. I can't remember where it is on a MAC, but that is like UNIX (which is like Linux) so it will be in the system somewhere.

The system files are usually "read only" in Linux. Not sure about MAC or Windows. The files in the user space are full access. You must be an admin or root to edit the system stuff, but the user space is wide open to anyone. MakeHuman puts its core files in the system, but there are a lot of files in the user space. When you add assets to MakeHuman, they go in the user space by default. This makes them easy to edit.

There are a number of assets that, when downloaded, corrupt the user space in MakeHuman. I cannot remember exactly which assets are ugly this way. But the solution is quite simple. It involves basic file management. Let's get started.

First, take the clothes files out of the user space and put them in a temporary folder you create where you can find them. Leave this folder open on the desktop. Open the clothes folder and leave it open on the desk, too. Now you have two folder windows open along with the MakeHuman window. Think of the temp folder as the source and the user space folder as the destination.

Working with one asset folder at a time, cut a temp asset folder and paste it into the user space folder. MakeHuman will instantly know it is there, so you should see it when you open the clothing tab. If not, click a different tab and then re-click the clothing tab.

Keep doing this for each asset in the temp folder until you get to the one which borks the program. it will instantly corrupt the clothing list. Delete that file and its folder from the user space. Keep repeating the workflow until you have restored the user space clothing files. When done, you should see all your assets. You can now delete that temp folder which you created. All should be good to go now.

I hope this helps get you back on track. If not, let us know how else we can assist you.
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