Problem with user contributed clothes

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Problem with user contributed clothes

Postby JEJoll » Wed Jul 05, 2017 11:57 am

I've been trying to get the following two pieces of clothes to work:

1. http://www.makehumancommunity.org/cloth ... dress.html
2. http://www.makehumancommunity.org/cloth ... othes.html

but I'm getting all kinds of artifacts when putting on the clothing:
Image

I'm also consistently getting the following two error messages when applying the clothing:
1. Problem loading binary mesh: ('compiled file missing: %s', u'C:/Users/Me/Desktop/makehuman-1.1.1-win32/data/clothes/Viking_dress/_dress_fitting.npz')
2. Problem loading binary proxy: ('compiled proxy file missing: %s', u'data/clothes\\Viking_dress\\Viking_dress.mhpxy')

Any ideas?
JEJoll
 
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Joined: Wed Jul 05, 2017 11:36 am

Re: Problem with user contributed clothes

Postby blindsaypatten » Wed Jul 05, 2017 3:16 pm

JEJoll wrote:I'm also consistently getting the following two error messages when applying the clothing:
1. Problem loading binary mesh: ('compiled file missing: %s', u'C:/Users/Me/Desktop/makehuman-1.1.1-win32/data/clothes/Viking_dress/_dress_fitting.npz')
2. Problem loading binary proxy: ('compiled proxy file missing: %s', u'data/clothes\\Viking_dress\\Viking_dress.mhpxy')

Any ideas?

It's normal to get those types of messages the first time an asset is used because the compiled binary file isn't there, but MH will automatically compile it and you shouldn't get the message the next time you load the item.

It looks like you have installed the clothes in the program directory instead of the user directory, normally user assets should go in [Documents folder]\makehuman\v1\data\clothes\[item name] but that shouldn't cause errors.
If you go to the directory in the message, are the two files there? They should be after you have used the asset the first time.

You may want to try enabling the contributed asset downloader plugin, to do so go to the Settings tab and then the Plugins subtab and click the box next to 8_community_assets. The plugin will install all the needed files for an asset in the correct folders. Unfortunately you will find that having it enabled slows down the startup of the program. I only enable it when I want to download something.

Gosh darn it. I used the plugin to download the Viking Dress and it failed to download the .mhmat file. I wonder if it has to do with the underscore at the start of the filename _dress_fitting.mhmat but the .obj file with the same name did download. The mhmat also references an ao.png file that isn't there.

Anyway, I fixed up the filenames and materials file and have attached a zip file. Unzip it in your C:\Users\Me\Documents\makehuman\v1\data\clothes directory and see if it works for you. I didn't see any issues with it.
Attachments
Viking_dress_mod.zip
(4.9 MiB) Downloaded 321 times
blindsaypatten
 
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