Hi there.
I've just starting to play with making clothes. It is really easy and quick to model close fitting clothes and I've done a few other things. What I cannot figure out is how to make items that either do not scale at all or scale only in one direction.
For example suppose you are implementing a belt. This would stay the same width for multiple sizes of people however its length would alter so that wider people could wear it. If you model this how to you get it to fit progressively fatter people without actually scaling wider if the person becomes taller as well as fatter. Similarly what if you want to implement something that never scales for example badge. This wants to stay in roughly the same place on the clothing, however it should not get bigger or smaller as the person does.
I've understood "*" vertex groups will scale evenly (through the sword demo). What I am looking for is no scale at all. i.e. a sword that will always be carried in a hand that is large on a small character and small on a large character etc.
Is this possible? Or something on the todo list?
Trevor