Makehuman uses a litesphere shader by default:
http://www.cs.utah.edu/~wmartin/pubs/LitSphere.pdf To my knowledge this type of shader is not implemented in Blender.
If you want generic, minimal shadow lighting and are going to use Blender Internal rather than cycles, you could try adding some ambient occlusion from the world tab.

- AO
I'm sure there are much more sophisticated solutions to get something you desire, and that there are artists on this forum that could provide that advice.