From MH to Blender then to Opensim, deformed

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From MH to Blender then to Opensim, deformed

Postby nicoisobel » Thu May 25, 2017 10:17 am

Hello all !
I'm new here, but I love makehuman already ! I've made a few avatars for friends and after a bit of tweaking and bones repositioning they all work perfectly and my friends love them.
But then, I tried making a kid avatar... It looks great when I rezz it and add the skin, but when I wear it it's deformed... Like it's been stretched along the X axis (it's facing X+). Also, it's as tall as an adult avi (although in Blender it's half the size of an adult avatar and when I rezz it it's the right size).
Is there a way to correct that ? I tried moving pretty much all the bones in pretty much all the positions, but it's still stretched and too tall...
It's not really important since it's just for fun and I'm sure I won't even use it much (if at all), but I hate it when things don't work the way I want them to :)

On a side note, does anyone know where to find bodyhair for download ? (chest hair mostly)

Thank you for any help you can provide !
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Re: From MH to Blender then to Opensim, deformed

Postby RobBaer » Fri May 26, 2017 8:02 am

nicoisobel wrote:Hello all !
... But then, I tried making a kid avatar... It looks great when I rezz it and add the skin, but when I wear it it's deformed... Like it's been stretched along the X axis (it's facing X+). Also, it's as tall as an adult avi (although in Blender it's half the size of an adult avatar and when I rezz it it's the right size).

Is there a way to correct that ? I tried moving pretty much all the bones in pretty much all the positions, but it's still stretched and too tall...

Don't understand what 'rezz' means. Explain? What program is involved?


nicoisobel wrote:
On a side note, does anyone know where to find body hair for download ? (chest hair mostly)

Thank you for any help you can provide !


The body extension stuff is here: http://www.makehumancommunity.org/bodyparts.html Unfortunately, I don't think there is currently chest hair, but if you make some please submit back..
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Re: From MH to Blender then to Opensim, deformed

Postby jujube » Fri May 26, 2017 10:53 pm

In blender, it's pretty easy to create body hair by using weight paint mode to draw on the desired location on the body, and then set the hair density to be controlled by the new vertex group.
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Re: From MH to Blender then to Opensim, deformed

Postby loki1950 » Sat May 27, 2017 3:58 am

Yes that will work quite well in blender be the OP wants it in Opensim which IIRC does not support particle hair.

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Re: From MH to Blender then to Opensim, deformed

Postby blindsaypatten » Sun May 28, 2017 6:58 pm

loki1950 wrote:Yes that will work quite well in blender be the OP wants it in Opensim which IIRC does not support particle hair.


But particle hair can be converted into a mesh, or rendered and added to a texture image...
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Postby DredNicolson » Sun May 28, 2017 10:22 pm

I suspect the problem is in Opensim, not in MH or Blender. That it's taking the child-size asset and trying to fit it to an adult size avatar framework.
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Re: From MH to Blender then to Opensim, deformed

Postby nicoisobel » Mon May 29, 2017 7:24 am

RobBaer wrote:
nicoisobel wrote:Hello all !
... But then, I tried making a kid avatar... It looks great when I rezz it and add the skin, but when I wear it it's deformed... Like it's been stretched along the X axis (it's facing X+). Also, it's as tall as an adult avi (although in Blender it's half the size of an adult avatar and when I rezz it it's the right size).

Is there a way to correct that ? I tried moving pretty much all the bones in pretty much all the positions, but it's still stretched and too tall...

Don't understand what 'rezz' means. Explain? What program is involved?


nicoisobel wrote:
On a side note, does anyone know where to find body hair for download ? (chest hair mostly)

Thank you for any help you can provide !


The body extension stuff is here: http://www.makehumancommunity.org/bodyparts.html Unfortunately, I don't think there is currently chest hair, but if you make some please submit back..


First of all, thank you everyone for your answers !

Now, "rezz"ing is when, in SL or Opensim (I use Firestorm viewer) I put the body down on the ground as an object instead of wearing it. When I do that it looks perfect (perfect size, perfect render). But when I wear it it's stretched. Like DredNicolson said it's most likely that SL/Opensim tries to make it the size of an adult avatar. But since there are other kid avatars around I would like to know what's the trick to keep the right size...

As for the body hair, I'll try what blindsaypatten suggested and if it works I'll make a patch of hair that I'll put in the contributions section here.

Thanks again everyone !
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Re: From MH to Blender then to Opensim, deformed

Postby blindsaypatten » Tue May 30, 2017 5:43 pm

If you can't find a stretch/no stretch option you might try a quick experiment to see if including something in the model at adult height would prevent the stretching, say a single vertex or very small polygon. Not a real solution but could be a quick workaround. If there is a forum that deals with SL avatars it might be more effective asking there since that seems to be where the problem is.
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