I'm somewhat surprised the approach in the video works, because when you export a posed character from MH, the selected pose becomes the rest pose.
As an alternative approach:
* Download and install both the MH side and blender side of the plugins found here:
https://github.com/makehumancommunity/c ... y-plugins/ (you need MH_Community for blender side, and at least MHAPI and socket for MH side)
* have a new toon in MH
* Select the default skeleton
* export as MHX without changing anything else
* Keep MH open. Go to the socket tab and enable the server socket.
* In MH, select the pose you want to use/modify
* Import in blender without using any overrides
* Select the skeleton in blender
* In blender, go to the MakeHuman tab and click "sync pose"
* Modfify the pose
* Export as BVH to the mh dir
(this is out of my head right now, I might have missed or mixed up something)
Anyway, if things do not work this way either, try starting from the default pose and move something to see if you can get any posing whatsoever to work.