After MakeHuman & Blender, Arms Are Askew

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After MakeHuman & Blender, Arms Are Askew

Postby Yogich » Sun Aug 21, 2016 12:41 am

Using MH 1.1, I found this post (viewtopic.php?f=14&t=9800), on how to take a character from MH to SL/OS, and followed it to the letter. What happened, was that the arms, ended up behind the avi's back, and I could not apply skin, only, clothing textures.

I came here and found another, post, which stated that one should not hide the skin, under the clothing, and one would be able to apply the skin. I tried, and it worked --all of the textures (eyes, skin, teeth, tongue, clothing, socks/shoes) went into place & looked good! UNFORTUNATELY...the arms, are still askew (https://gyazo.com/b07ba75692a4ba1c240f9d3a4e795828 & https://gyazo.com/c231c045f77dd630253a7dce24d1b441)! :shock:

I am hoping that *someone* will know what the problem, is! Except for the arms and hair. I have posted another photo showing, the problems (https://gyazo.com/d6782387e2a5ce1dffbd6814b3aadea7). Do the legs, too, seem a bit splayed?
Yogich
 
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Re: After MakeHuman & Blender, Arms Are Askew

Postby badwolf » Sun Aug 21, 2016 9:16 pm

when you are in the animations tab pop over to the pose tab and apply the T-Pose


so set the sl/os rig and then do the t-pose
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Re: After MakeHuman & Blender, Arms Are Askew

Postby Yogich » Mon Aug 22, 2016 2:16 pm

badwolf wrote:when you are in the animations tab pop over to the pose tab and apply the T-Pose


so set the sl/os rig and then do the t-pose


I actually think I did, but will double-check, that. Thank you. :?
Yogich
 
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