want to move hand to fist - with make target

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want to move hand to fist - with make target

Postby Heldin » Wed Jan 27, 2016 5:41 pm

i want to use make target to get a slider for change the pose from open hand to fist

i saw the video "T-Pose with makeTarget" on youtube -> is it really necessary to make a new armature for the MakeHuman Model to use MakeTarget ?

thank-you for helping
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Re: want to move hand to fist - with make target

Postby duststorm » Wed Jan 27, 2016 11:11 pm

I wouldn't recommend doing that with a target, it doesn't work well with that. If it works, then it will probably work on one specific model only.

I would recommend using poses instead. It'll probably be a lot easier to pose the hand into a fist than model it as well.
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Re: want to move hand to fist - with make target

Postby Heldin » Sun Jan 31, 2016 10:06 am

i want to create this for only one specific model -> to open and close the hand with a slider in MakeHuman

i need help please, to do this with makeTarget. do i need to model armature to pose for example the arm, or can i get this with import an make human model
(what export facts from MH i need for this example) without creating new armature?

i have already tried several times to pose a human mesh model in blender with modeling an armature. but it didn't work - like in the youtube video (i have listed below)

or is this topic already anywhere in this forum?

thanks for help!
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Re: want to move hand to fist - with make target

Postby duststorm » Sun Jan 31, 2016 1:10 pm

Heldin wrote:i want to create this for only one specific model -> to open and close the hand with a slider in MakeHuman

With a target, the hand will probably not close or open gradually. Or at least, it will not look good.
So if your purpose is to be able to open and close it gradually, then a target will not work.

Heldin wrote:i need help please, to do this with makeTarget.

To create such a target you'd have to export the mesh and then model the vertices to close the hand, then apply MakeTarget as you usually would, taking care to deduct all other relative targets.
You could of course make your life easier and export a model with a skeleton rig. Then you could reduce the modeling problem to a posing problem. After the hand pose is set, the armature modifier has to be applied so that the vertex positions are applied to the mesh.
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Re: want to move hand to fist - with make target

Postby Heldin » Sun Jan 31, 2016 3:49 pm

sorry
what do you mean with
"the armature modifier has to be applied so that the vertex positions are applied to the mesh."

if you mean Mesh->Armature->Ctrl P

my problem so far is that i can't connect the armature to the mesh - i get always "cannot be applied in a mesh with a shape keys"
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Re: want to move hand to fist - with make target

Postby duststorm » Sun Jan 31, 2016 4:45 pm

Heldin wrote:what do you mean with
"the armature modifier has to be applied so that the vertex positions are applied to the mesh."

https://www.blender.org/manual/modeling ... ature.html
The first screenshot on that page, there is an "apply" button. I mean pressing that.

Heldin wrote:my problem so far is that i can't connect the armature to the mesh - i get always "cannot be applied in a mesh with a shape keys"

Remove all the shape keys.
Or export using a standard exporter like DAE or FBX, they don't add any shapekeys.
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Re: want to move hand to fist - with make target

Postby Heldin » Sun Jan 31, 2016 6:22 pm

for makeTarget i need "load human mesh" - and this is a .mhx

and so i can't take another import like .dae or .fbx -> and than i get "....cannot be applied with shape keys"
- can i delete them anyway

or i am wrong?
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