modelling amputation possible?

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modelling amputation possible?

Postby Heldin » Mon Oct 05, 2015 11:03 am

for a research project i am searching for a possibility to modelling amputations for example fingers or a hand

can i do this with makehuman?
i am a programmer and want to know wether i can do such things with MH
thank you for any support.
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Re: modelling amputation possible?

Postby wolgade » Mon Oct 05, 2015 11:36 am

There's no reasonable way to do this with MH, but you can export your character to Blender, With Blender you can edit your character any way you like.
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Re: modelling amputation possible?

Postby joepal » Mon Oct 05, 2015 12:48 pm

If there's a limited set of deformations, you can make a proxy for each.

But if you want to be able to make any possible combination of missing limbs (like left index finger and right arm below elbow both missing in the same toon) available from the UI, then that will quickly become cumbersome.
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Re: modelling amputation possible?

Postby Heldin » Wed Oct 07, 2015 6:49 am

joepal wrote:If there's a limited set of deformations, you can make a proxy for each.

But if you want to be able to make any possible combination of missing limbs (like left index finger and right arm below elbow both missing in the same toon) available from the UI, then that will quickly become cumbersome.


What do you mean with proxy? Thank you for explaining :)

Inside makehuman you model a human using the base mesh. However, for various reasons that mesh might be impractical for real use. So you can use a "proxy", a kind of paper doll, which is a mesh which roughly occupies the same space. This might be a mesh with a lot less vertex points of similar. See for example the discussion here: viewtopic.php?f=15&t=12081

Proxies are modeled as if they were clothes covering the whole body. Or in your case the body minus a chopped-off limb. This is done in the MakeClothes tool.

Documentation isn't extensive, but a starting point is here: http://www.makehumancommunity.org/wiki/ ... a_proxy%3F
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Re: modelling amputation possible?

Postby Déesse » Thu Oct 08, 2015 9:47 am

The 'Booltool' is a great tool for blender and simple to use when you want to cut off parts of your mesh. How it works is explained here https://youtu.be/j2uOjh6CDiM (german) and other video tutorials.

booltool.jpg
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