Hi, first time poster here.
I've been working on figure software since poser 1.0, and I know just enough to be a PITA.
I am really impressed with the development on MH, especially on the nightly builds.
But I have no luck making morphs in Cinema 4D in Windows 7, and Blender is like a foreign language. (And while I think I got the MakeTarget add-on to load in Blender, I had no luck in getting it to show up in the menus so no way I know t o access it.)
My questions are (and they are myriad)
-What files do I import? When I try to open the BASE.OBJ file that comes with morphtarget, I get not only the helper parts but the body is broken into over one hundred pieces making it impossible to make a morph! (I also get this problem when I tried it Blender.) Perhaps we are to use the A8_v74 obj?
-There are a ton of helper and joint pieces. what do I do with them? Ignore them or can I delete them? Do morphs effect the helper objects and joints?
-The documentation references getting a BASE.OBJ file from Bitbucket and this does not have the Helper/joint parts. It also causes Maketarget to crash. "Cannot subtract OBJs: different number of vertices. (s:\users\...base.obj) has 19158 and resources\base.obj has 18528 vertices." Note I get this even when it try an unaltered BitBucket Base.obj file. Perhaps I am to replace the MakeTarget Base.obj file?
-I tried combining the parts (Even going so far as open the OBJ file in a text editor and make everything all one group.) but the resulting morph is unusable.
-This may be Cinema 4d specific, but when I import either BASIC.OBJ or a8_v74.OBJ and go to push vertices, I get a cloud of unused vertices. Is it OK to delete them? The topology remains unchanged but it may affect vertex order. (Cinema 4d has a option to delete unused vertices, but does not seem to solve anything.
- My first goal is to make anime face morph. Can a morph make the eyeball larger or is it restricted to the body/skin only? I guess it is possible to make larger eyeballs as a geometry option but that defeats the purpose of a gradual morph. This goes back to the helper question. How get eyes to grow and move position with a morph?
-It took me a while to figure out to put the, target files in user/documents/makehuman directory once you are done with it. This really should be in the documentation.
Finally, the documentation for makeTarget assumes the reader knows quite a bit, is not basic enough. I find its common issue with open source programs. Once I figure it out I'll happy to write a version for us no-brainers noobs.
Thanks for all your great work!