Morph target in MakeHuman looks different than in Blender

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Morph target in MakeHuman looks different than in Blender

Postby mrzapp » Sat May 23, 2015 10:22 am

Hi there,

I made a simple morph target from the base mesh and tried to use it in MakeHuman with no other targets applied.
This is the result:

Image

It's the same morph value on both, and I followed the most recent tutorial in the docs.

Any ideas as to how this could be solved?
Or am I just not understanding how morph targets work? I thought they'd be similar to shape keys.
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Re: Morph target in MakeHuman looks different than in Blende

Postby duststorm » Sat May 23, 2015 2:33 pm

mrzapp wrote:(...) tried to use it in MakeHuman with no other targets applied.

That's a wrong assumption. MakeHuman ALWAYS has targets applied.
The default character you see when you start up MakeHuman has a large combination of macro targets applied (50% male young, 50% female young, 33% asian, 33% caucasian, 33% african, averweight and averagemuscle). In fact you NEVER see the basemesh in MakeHuman. It was not intended for this. The basemesh stores only topology, and a base against which the macro targets are modeled. It does not store form.

Try to create the target with a more realistic human as the base. Like a young male or young female. The basemesh is a homunculus (or a monster), and I generally not recommend creating detail targets on it.
Also keep in mind that it's possible that the chin area differs a lot between female and male subjects. If that is the case, it's better to create a separate target for males and females.
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Re: Morph target in MakeHuman looks different than in Blende

Postby mrzapp » Sun May 24, 2015 12:54 pm

That makes perfect sense. I just assumed the basemesh would be visible when all targets were set to 50%. Thanks for clearing that up for me!
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Re: Morph target in MakeHuman looks different than in Blende

Postby duststorm » Sun May 24, 2015 2:35 pm

If you want details about what targets are applied, save the default human you see when mh starts as .mhm file and open the file in a text editor.
In any case, MakeTarget allows you to load general male and female meshes too, which are better to start from for making detail targets.
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