Makehuman TO Blender 2.7.4 + Uengine skeleton

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Makehuman TO Blender 2.7.4 + Uengine skeleton

Postby Trippz87 » Thu Apr 23, 2015 12:00 pm

Hello!

I need to import the MakeHuman model with the Uengine skeleton to blender but after the import i have this problem:

Image

also in blender i have not a lot of options to modify/animate the body :\
Trippz87
 
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Re: Makehuman TO Blender 2.7.4 + Uengine skeleton

Postby joepal » Thu Apr 23, 2015 12:18 pm

Works for me

ue.png


Maybe you could try using standard formats instead of MHX2? I used export/import as collada.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
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Re: Makehuman TO Blender 2.7.4 + Uengine skeleton

Postby Aranuvir » Thu Apr 23, 2015 3:58 pm

I suppose you are trying to import a model in T-pose. This didn't work for me, too, tough I just tested the default rig. Importing the mesh without poses should give you the result like Joel's.
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Re: Makehuman TO Blender 2.7.4 + Uengine skeleton

Postby ThomasL » Fri Apr 24, 2015 9:04 am

This bug was fixed this morning, I hope. Stable mhx2 v 0.26 has been updated, too.
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Re: Makehuman TO Blender 2.7.4 + Uengine skeleton

Postby Aranuvir » Fri Apr 24, 2015 5:45 pm

Thanks Thomas!

Tested with MH r1774 and MHX2 from trunk (=v163 ?) with T-pose and standing06 for the default skeleton. Now both import correctly on Blender 2.74.
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