makehuman Mudbox UE4 Problem

If you have problems understanding something or getting started, ask here

Moderator: joepal

makehuman Mudbox UE4 Problem

Postby Taratus » Wed Apr 15, 2015 6:45 am

When I export a makehuman model from Mudbox, the eyes and teeth are separated from the body, is there a way to fix that?
:(
Taratus
 
Posts: 12
Joined: Mon Apr 13, 2015 5:34 am

Re: makehuman Mudbox UE4 Problem

Postby duststorm » Wed Apr 15, 2015 8:44 am

Separated as in: not rigged? Or a separate object?
The eyes and teeth are exported as separate objects, all rigged to the same skeleton. This is normal. But most tools, such as maya, max, and perhaps mudbox too should allow you to join these objects into one mesh if you desire so.
MakeHuman™ developer
User avatar
duststorm
 
Posts: 2569
Joined: Fri Jan 27, 2012 11:57 am
Location: Belgium

Re: makehuman Mudbox UE4 Problem

Postby Taratus » Wed Apr 15, 2015 3:26 pm

The Objects are separated, but when I import the version from Makehuman they are one skeletal mesh.
Taratus
 
Posts: 12
Joined: Mon Apr 13, 2015 5:34 am

Re: makehuman Mudbox UE4 Problem

Postby duststorm » Thu Apr 16, 2015 7:44 am

It's probably a setting in Mudbox, but I'm not familiar enough with it to be able to help you.
Perhaps asking the mudbox community directly would be a better idea. As I understand, the problem is that if you import an FBX file with a skeleton parented to multiple meshes/objects in Mudbox, and export it again, the link between skeleton and the other objects is lost.
MakeHuman™ developer
User avatar
duststorm
 
Posts: 2569
Joined: Fri Jan 27, 2012 11:57 am
Location: Belgium


Return to Newbies

Who is online

Users browsing this forum: No registered users and 2 guests