Trouble With Faces

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Trouble With Faces

Postby TheRarestBread » Mon Feb 16, 2015 7:04 pm

I'm not sure if the title is misleading, or if this would be the right board, but apologies if so. As a fan of League of Legends, and aspiring animator, I want to make cinematic videos with League of Legends characters. I've ported the in game models, but as it's a video game the polygon count isn't exactly high enough for the trailers Riot Games has made. So I went to MakeHuman for modeling help, everything goes pretty well, until I get to the faces. When I attempt to do that very important part, it turns into the most horrifying thing I've ever seen in my life. I believe it may be the fact that MakeHuman does very realistic human bodies and League of Legends has a fairly cartoony art style in game, but I'm not experienced enough to know that for a fact. One of the problems I identified was that there isn't a jaw line modifier, at least I haven't seen one, I can't narrow the jaw line to the point that I want it. Any help that is, helpful, would be appreciated, I really don't want to have to model it by hand.
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Re: Trouble With Faces

Postby joepal » Mon Feb 16, 2015 10:25 pm

If you know how you want the jawline to look like in general, how about designing a target for it? It really isn't very difficult (well, if you have basic skills in blender that is).

With a target you could then simply slide the slider for each character you want.

http://www.makehuman.org/doc/node/mhble ... arget.html
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MakeHuman Infrastructure Manager
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Re: Trouble With Faces

Postby TheRarestBread » Mon Feb 16, 2015 10:42 pm

Well, that's not the only issue. Who I'm specifically working on right now is Riven, after studying her in game model, her eyes are bit cartoonish in size, and again, a narrow jaw line. I've screenshoted her model from different angles and saved them for use as a background in MakeHuman, but when I line everything up, like I said, it's horrifying... To be honest, I'm pretty new to not only MakeHuman but Blender as well, which is why I really don't want to model characters by hand. I have no idea if it's me, or the cartoon-esq art style League of Legends has, but I'm willing to bet I'm just a moron and have no idea what I'm doing.
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Re: Trouble With Faces

Postby joepal » Mon Feb 16, 2015 11:17 pm

Just because it's easy to get a human head to look realistic with MH doesn't mean it's easy to get it to look exactly the way you want it to.

Best tip I can give is to try to break down everything to basic features. Such as: is the face basically round, heart-formed, square or oval? Are the eyes wide apart or close to the nose?

In any which way, it's unlikely you'll get a MH face to look exactly like a non-MH face without some manual touch-up afterwards. But it should be possible to get a reasonable approximation to start from.
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Re: Trouble With Faces

Postby TheRarestBread » Mon Feb 16, 2015 11:21 pm

I understand, but still trying to do that is... I don't think I need to say it again... Guess I'll just keep trying.
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Re: Trouble With Faces

Postby Manuel » Tue Feb 17, 2015 10:50 pm

The current database of morphing in MH doesn't fit the toon style.
We plan to create a separate special database for toon/anime the next year (depending the resource available).
This is what you can do with current MH in terms of anime: http://www.makehuman.org/content/colin_barton.html
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