So I try to duplicate the polygons of my makehumans head, since they're nice 4sided polygons. When I do that, it's rigged and parented. I press P to try and disconnect it but that doesn't work.
I basically am trying to make some Sandra Buloock in Gravity boy hair for a girl to wear under a helmet.
Pretty simple boring hair but I can't get the polygons turned into something other than a part of the character's mesh.
Anyone done this with makehuman or know how?
Thanks, been trying different hair methods in blender most of the day today.
Update; Still looking for a good hair solution, for now I trimmed down the makehuman hair to be shorter in edit mode. Might change the texture on it.