Hello,
When I try to work with a make human model in another program like Marvelous Designer, the imported MH model .obj is below the floor plane for that particular program. I can manually move the model above the floor plane in Marvelous Designer, but that method is not great for working with dozens of avatars and yields inconsistent results.
I need to work with .obj for this particular project.
Is there a setting somewhere to adjust the Y coordinates when I export the model? Thank you.