Romantic female haircut with bow tie of hair

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Re: Romantic female haircut with bow tie of hair

Postby loki1950 » Wed Dec 16, 2015 9:54 pm

Hi grinsegold just tried to export the bow tie hair with MHX2 but the export thru an error it does not like accents they are not ascii so you might change the texture file names so the clueless don't complain 8-) Easy enough for me to do locally I do like both of your contributions as they have a formal feel to them.

Enjoy the Choice :)
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Re: Romantic female haircut with bow tie of hair

Postby MTKnife » Thu Dec 17, 2015 6:26 pm

I love it, but with both the models I've tried it on, there's a small bald patch just above the bow.
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Re: Romantic female haircut with bow tie of hair

Postby grinsegold » Fri Dec 18, 2015 1:34 pm

MTKnife wrote:I love it, but with both the models I've tried it on, there's a small bald patch just above the bow.

Could you please make a screenshot?
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Re: Romantic female haircut with bow tie of hair

Postby MTKnife » Sat Dec 19, 2015 7:51 am

grinsegold wrote:
MTKnife wrote:I love it, but with both the models I've tried it on, there's a small bald patch just above the bow.

Could you please make a screenshot?


Here you go:


Baldspot.png
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Re: Romantic female haircut with bow tie of hair

Postby brkurt » Sat Dec 19, 2015 12:57 pm

MTKnife wrote:I love it, but with both the models I've tried it on, there's a small bald patch just above the bow.



Baldspot.png
[/quote]

This is why I made it clear that I create templates. Even grinsegold's work--good as it is--has to be fitted to any number of MH variations with any number of poses. It is unlikely the complex hairpieces will perfectly fit all of them. That fitting needs to be done with a mesh editor.
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Re: Romantic female haircut with bow tie of hair

Postby grinsegold » Sat Dec 19, 2015 1:47 pm

MTKnife wrote:Here you go:


Baldspot.png

Maybe i forgot to mention it in the description, but i modeled it to be used with subsurf level 2. Have you tried that?
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Re: Romantic female haircut with bow tie of hair

Postby MTKnife » Sun Dec 20, 2015 3:10 am

grinsegold wrote:
MTKnife wrote:Here you go:


Baldspot.png

Maybe i forgot to mention it in the description, but i modeled it to be used with subsurf level 2. Have you tried that?


I don't even know what it is.
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Re: Romantic female haircut with bow tie of hair

Postby loki1950 » Sun Dec 20, 2015 4:35 am

I don't even know what it is.


In makehuman the smoothing toggle icon on the top row but with one more level of smoothing makes a low poly model smoother in the rendering stage this is applied in blender during the import stage with mhx2 also what you do if you are baking a normal map though in that case you usually add several more levels of subdivision.It's just one of several cheats to make rough models have very detailed look with out tasking game rendering engines so that the fps range in playable or when you don't want to take 8 minutes a frame for animations ;)

Enjoy the Choice :)
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Re: Romantic female haircut with bow tie of hair

Postby MTKnife » Sun Dec 20, 2015 6:46 am

loki1950 wrote:
I don't even know what it is.


In makehuman the smoothing toggle icon on the top row but with one more level of smoothing makes a low poly model smoother in the rendering stage this is applied in blender during the import stage with mhx2 also what you do if you are baking a normal map though in that case you usually add several more levels of subdivision.It's just one of several cheats to make rough models have very detailed look with out tasking game rendering engines so that the fps range in playable or when you don't want to take 8 minutes a frame for animations ;)


I never even noticed that button before....

Thanks both of you for the explanation. Apply a level 2 SubSurf to both the body and the hair in Blender makes the bald spot much smaller, but doesn't make it go away entirely, and there are a few others nearby.

I've found, with designing clothes, that it helps to add a little bit of a gap between the body and the item of clothing in order to account for slight differences in shape between models--it's not noticeable unless you look at it close up.

Yes, I can always edit the hair myself, but the more I have to do for myself, the less advantage I gain from using someone else's asset rather than doing it myself.

Enjoy the Choice :)


The choice of what, if I may ask?
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