rampa wrote:Firstly. Thank you so much for getting the jaw and lip bones on a common parent! That makes it much easier to use.

Overall, I'm really liking what Makehuman has evolved into.
I was also hoping that there is a way to provide one more skeleton option that is the same as the default except for having only one bone for all the toes.
Or if the Ergonomy skeleton could include the facial and breast bones. Some tushie bones as well would be even more fun, but certainly not necessary!

Here's the list ones I always need to add, not so much for the body mesh, but to control clothing:
(1) Scapula; (2) Arm Pit; (3) Extra Lumbar vertabra; (4) Gluteus (really helps for skirts); (5) Kneecap (for squats); (6) Tarsal (for martial arts footwork); (7) Extra Abdomen (for intense breathing).
I'm sure one could get by without these, but it's way easier this way.
Finally, and I'm sure there will be lots of arguments on this one, but a 'wig rig' needs to parented to the base rig, so one can control different hairstyles. This is a better idea than adding shape keys for the hair, and a wig could have a mix of mesh and particle hair, both of which could come under control of a 'wig rig'.