MoCap BVH save...

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MoCap BVH save...

Postby Richard5008 » Thu Jan 20, 2011 6:04 pm

Thanks again for all the great work by the MakeHuman team.

I've been playing around with the mocap import and retargeting tool provided with the MakeHuman distribution. One feature that I would like to see is the ability to export the mocap data back to a BVH file after I've spent time manipulating the data such as fixing the feet to stay on the ground and smoothing the jitter. That way I can use the mocap data on another model without having to re-edit the data. Perhaps there is a way to do this in Blender or there is another tool I haven't found yet?
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Re: MoCap BVH save...

Postby ThomasL » Sat Jan 22, 2011 8:20 am

AFAIK there is not bvh exporter in Blender. But do you really need one? You can use an animation from another character directly in Blender. Simply open the action in the action editor with the new character selected. If the animation is in another file, you can append it with Shift-F1.

The animation may have problems (sliding feet etc.) if the characters are different, but that is another story.
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Re: MoCap BVH save...

Postby Richard5008 » Sun Jan 23, 2011 5:14 pm

ThomasL wrote:AFAIK there is not bvh exporter in Blender. But do you really need one? You can use an animation from another character directly in Blender. Simply open the action in the action editor with the new character selected. If the animation is in another file, you can append it with Shift-F1.

The animation may have problems (sliding feet etc.) if the characters are different, but that is another story.



Hi Thomas, thanks for the response. I would rather keep the cleaned BVH data separate from any Blender model. It just seems to be a better way of doing things; it keeps the modeling pipeline open to use the data in other applications. The Blender format is not something I've found that other applications use as an import option.

Edited:
After searching for a while I came across this link although it doesn't seem to be added to 2.56 Beta.
This will be an important addition to Blender if and when it is ever added.

http://code.blender.org/index.php/2011/ ... re-export/
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