I have been using Makehuman 1.2 for several years now on a Windows 10 computer with a Corei7 CPU and Blender 3.5. The process of creating characters in Makehuman and transferring them to Blender was clean and simple and seemed to work well. What minor issues I had with skin textures was easy to address with Makehuman's tools. I recently upgraded my computer to a newer model (Windows 11) and a Corei9 CPU. When I loaded the newest versions of both Blender and Makehuman, problems began. Some were to be expected — things can change between versions and may take a bit of getting used to — but others were not. Most notable, Makehuman and Blender no longer seem to work well together.
I installed MPFB2, only to discover that most of the assets would not load and the overall interface was confusing. I installed makehuman 1.3 and found the interface just a convenient and user-friendly as I remembered it but, when I moved a completed figure from Makehuman to Blender all sorts of problems cropped up. The mesh, which had seemed fine in Makehuman, suddenly had gaping holes in it. Usually these happened along the boundary between skin and clothes, as though the skin that was supposed to vanish beneath the clothing asset suddenly lost an extra polygon and so a ragged edge appeared along the seam. At other times, however, holes appeared in exposed mesh — in the small of the back or just below a character's navel. Makehuman 1.3's renders also seem not to work, though that is a feature I use less frequently.
All in all, this apparent incompatibility between Makehuman 1.3 and Blender 4.2 is making it impossible to work, and I am hoping the Makehuman team is aware of these issues and is working on a fix. There is a lot to like about both newer versions, but if they will not work together, it is all for naught.
If a fix is imminent, of course, I will hold on to both, but otherwise I am seriously considering whether I should uninstall Makehuman 1.3 and revert back to 1.2 — or is the problem in the connecting program, MPFB2, which I have noticed seems to want to overwrite Makehuman's features with its own presets. (The first inkling I had of this was when an African character suddenly developed blue eyes.)
I would really like some advice here as to how to correct these issues so that I can continue using Makehuman and Blender. Help will be much appreciated!