Hi
Okay, for blender:
Each 3d point (vertex) can be put into different vertex groups. These groups are just a bunch of vertices with a feature or even simpler: a float value between 0 and 1 is assigned. This value could be a weight (to be influenced by bones), a region, where hair should grow, a collision zone for cloth etc. It is just a group, so you can use it for everything.
One example from our tutorial, the yellow selected vertices are groups to influence the clothes to follow the skin or helper:
http://www.makehumancommunity.org/wiki/Documentation:MakeClothes_Vertex-GroupsWhat you should do: work with a standard body to assign groups the fist time, when you use a skeleton it has already groups, so best to work with the obj itself in your case (and keep vertex order! the blender importer gives you different options)
After importing: first create a vertex-group. Then select vertices in edit mode (Blender has a lot of modes to select vertices, you need to learn this and decide for the best. Otherwise it does not make much sense), then assign a value. In your case it would be bool (hand = yes or no), use 1.0 which is also the default from blender if you do not change it. You need as many groups as you have different parts you need to remember.
I wrote a tool to export weights for a skeleton. But it would also export weights or groups for everything else. This tool (plugin) you need to install.
Blender has a folder inside called scrips/addons. Create a further folder inside addons (like mh_extras) and put all files from
https://github.com/black-punkduck/MakeHuman-Helpers/tree/master/blender2_8/makehuman_extrasinside this folder. In preferences you need to activate the plugin, which will appear because of the __init__,py file.
After being activated, it will be visible when you press N.
The plugin is mostly designed for symmetry purposes. But an export method for the weights (= vertex groups) is also given, scroll down to "Exporting Weights" in the tutorial on github:
https://github.com/black-punkduck/MakeHuman-Helpers/wiki/blender279weightplugin.mdDo not wonder: 2.8 means newer versions than 2.80, so this tool also should work for the newest version, ... 2.79 was before that. The documentation I changed a little but the name I did not change.
Last not least: this is the example of the weights file (it is a new version ... and better readable then the file of the current version).
https://github.com/makehumancommunity/makehuman/blob/master/makehuman/data/rigs/default_weights.mhwYou can see the different groups like breast.L and then each vertex number + a float value. In your case it would be e.g. hand.L for left hand and then vertex-numbers and always a 1.0 ...
Because of this example you can decide if that may fit your purposes.
Just a hint: be aware, Blender is not the easiest program, when I started, I used the word "wtf" quite often

Greetings
Punkduck