It appears loading has been broken in the SVN builds. This is different to the previous loading issue:
('setFocus', <gui3d.ToggleButton instance at 0x07EF9580>)
Traceback (most recent call last):
File "./core\module3d.py", line 1424, in mouseButtonUp
self.application.mouseUp(button, x, y)
File "./core\gui3d.py", line 527, in mouseUp
self.mouseDownObject.callEvent('onClicked', event)
File "./core\events3d.py", line 93, in callEvent
getattr(self, eventType)(event)
File "./core\gui3d.py", line 146, in onClicked
self.view.callEvent('onClicked', event)
File "./core\events3d.py", line 93, in callEvent
getattr(self, eventType)(event)
File "./core\gui3d.py", line 317, in onClicked
self.app.switchTask(self.name)
File "./core\gui3d.py", line 446, in switchTask
self.currentTask.show()
File "./core\gui3d.py", line 196, in show
self.__updateVisibility()
File "./core\gui3d.py", line 251, in __updateVisibility
v.__updateVisibility()
File "./core\gui3d.py", line 255, in __updateVisibility
self.callEvent('onShow', None)
File "./core\events3d.py", line 93, in callEvent
getattr(self, eventType)(event)
File "./core\gui3d.py", line 1279, in onShow
self.currentFile.setTexture(self.path + '/' + self.getPreview(self.files[self.selectedFile]))
File "./core\gui3d.py", line 99, in setTexture
self.mesh.setTexture(texture)
File "./core\module3d.py", line 803, in setTexture
texture = getTexture(path)
File "./core\module3d.py", line 94, in getTexture
texture.loadImage(path)
TypeError: String expected
When you click load, nothing happens, saving appears to be creating files, you just can't actually load anything... Running Win7 64bit.
Raz.