- Which revision of defineProxy.py was used to achieve working proxy model (I don't get working one with the current script)?
- Which version of blender was used (graphicall or official)?
- Which daily build was used to export "default mesh" (the .obj that is used as Human model for proxy making)?
- Which python version was used?
- What operating system was used?
- These questions are for those who have already made through the proxy model creation work flow (you have working setup)
These questions because:
- I really would like to make my own proxy mesh since I've got dozens of character models to make for our game (wouldn't like to make the game model cleaning by hand or at least would be faster to have good proxy model

- I could also give the proxy for you everyone to use (I like to make cleaned and optimised version but not too low poly)
- I have banged my head against the wall for about 13 hours (with co-worker) in attempt of getting this thing to work
- Got problems with face to vertex association (and yes I've tried with triangulated and non-triangulated model, didn't work)
I can provide more detailed debugging info if this info isn't enough

And thank you for the answers
