
I think the problem is that the ribbons making the hair are all twisted and intersecting each other:

Some of the polygons are facing the camera others will always be facing away from it. Rendering them 2-sided gives a result like on the first image, with backface culling half of the hair disappears.
I'm wondering if anyone else had similar problems? Is this the only way we can have hair exported as a mesh? Couldn't it be less... well... twisted?