Load and retarget /export/tmp/bvh/Female1_B03_Walk1.bvh
/export/tmp/bvh/Female1_B03_Walk1.bvh
Loading BVH file /export/tmp/bvh/Female1_B03_Walk1.bvh
Bones ['Root', 'Spine1', 'Spine2', 'Spine3', 'Neck', 'Head', 'Shoulder_L', 'UpArm_L', 'LoArm_L', 'Hand_L', 'Shoulder_R', 'UpArm_R', 'LoArm_R', 'Hand_R', 'UpLeg_L', 'LoLeg_L', 'Foot_L', 'Toe_L', 'UpLeg_R', 'LoLeg_R', 'Foot_R', 'Toe_R']
Traceback (most recent call last):
File "/usr/local/blender25/2.56/scripts/addons/space_view3d_mhx_mocap.py", line 2548, in execute
loadRetargetSimplify(context, self.properties.filepath)
File "/usr/local/blender25/2.56/scripts/addons/space_view3d_mhx_mocap.py", line 2529, in loadRetargetSimplify
(srcRig, action) = importAndRename(context, filepath)
File "/usr/local/blender25/2.56/scripts/addons/space_view3d_mhx_mocap.py", line 1232, in importAndRename
rig = readBvhFile(context, filepath, context.scene)
File "/usr/local/blender25/2.56/scripts/addons/space_view3d_mhx_mocap.py", line 197, in readBvhFile
guessTargetArmature(trgRig)
File "/usr/local/blender25/2.56/scripts/addons/space_view3d_mhx_mocap.py", line 966, in guessTargetArmature
raise NameError("Did not recognize target armature")
NameError: Did not recognize target armature
Blender is latest graphicall, MH is revision 2048 (which is also the revision used to export the character). MHX in blender is the one which came with the graphicall dist. space_view3d_mhx_mocap.py is symlinked so it points at the file in the MH dist. When importing the character I had armatures checked, but not proxies or cage, if that makes any difference.