Render Error in MH v1.3.0

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Re: Render Error in MH v1.3.0

Postby joepal » Sat Aug 03, 2024 2:17 pm

The MakeHuman data and mpfb data directories have mostly the same layout. This is true for all assets for example. So for most of the assets, I'd recommend moving or copy/pasting the relevant directories.

MHM files can be opened directly in MPFB (under new human -> from preset -> import mhm). If the assets are present, you shouldn't need to do anything other than open the file.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
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Re: Render Error in MH v1.3.0

Postby Odewise » Sun Nov 10, 2024 2:00 am

Would also like to say I can confirm this rendering issue. Windows 10, RTX 2070 Super so it seems to be independent of OS at the very least. Lightmap makes the render issue stop, however once I enable that and render I all of the modeling screens are black.
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Re: Render Error in MH v1.3.0

Postby joachip » Sat Feb 08, 2025 10:20 pm

Actually the problem also existed in the official release of version 1.2.0. In fact I just tried some different versions I had, and the problem occurred somewhere between 10-april-2022 and 1-jan-2023.

10-april-2022 Version: Stuff like hair and eyebrows were not as transparent as their texture alpha channels said it should be. When saving a human model, thumbnails were generated correctly.

01-jan-2023 Version: Stuff like hair and eyebrows now has correct transparency according to the corresponding alpha channels, but the depth calculation is somehow wrong. When saving a human model, the generated thumbnails are now completely garbled.

None of the glsl shaders have changed between these two versions, so I'm guessing that the problem must be somewhere in the core render engine. I noticed that "glmodule.py", "qtui.py" and "image_qt.ui" have changed between those two versions, so I tried messing around with glmodule.py, but I don't really know python, so I didn't get far.

(Windows 10 pro, Nvidia RTX 3070)
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