by joachip » Sat Feb 08, 2025 10:20 pm
Actually the problem also existed in the official release of version 1.2.0. In fact I just tried some different versions I had, and the problem occurred somewhere between 10-april-2022 and 1-jan-2023.
10-april-2022 Version: Stuff like hair and eyebrows were not as transparent as their texture alpha channels said it should be. When saving a human model, thumbnails were generated correctly.
01-jan-2023 Version: Stuff like hair and eyebrows now has correct transparency according to the corresponding alpha channels, but the depth calculation is somehow wrong. When saving a human model, the generated thumbnails are now completely garbled.
None of the glsl shaders have changed between these two versions, so I'm guessing that the problem must be somewhere in the core render engine. I noticed that "glmodule.py", "qtui.py" and "image_qt.ui" have changed between those two versions, so I tried messing around with glmodule.py, but I don't really know python, so I didn't get far.
(Windows 10 pro, Nvidia RTX 3070)
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