shape_key_add -> add_shape_key

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shape_key_add -> add_shape_key

Postby Verblender » Sun Dec 26, 2010 10:54 am

Hi there!

That's my first post and I want to thank everyone who is working on this project!
It's awesome!

I'm using Blender 2.55 r32738 and MakeHuman 1.0 Alpha 5.1
There were some issued I encountered during importing .mhx to Blender.
I had to modify the import_scene_mhx.py
shape_key_add to add_shape_key
and
fileselect_add to add_fileselect

Now everything looks cool and fine and seems to work and I'm very very happy about that! :)
I just wondering about these function renaming and there's no one else who's mentioned it.
Verblender
 
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Re: shape_key_add -> add_shape_key

Postby joepal » Sun Dec 26, 2010 2:17 pm

I think Thomas mentioned that there was an api change in another post, and that the official blender beta is out of sync. For highest likelihood of success if might be a good idea to use development snapshots of blender from Graphicall in conjunction with MH.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
joepal
 
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Re: shape_key_add -> add_shape_key

Postby ThomasL » Sun Dec 26, 2010 3:06 pm

In fact, the mhx importer is now in sync with Blender again. I'm using Blender 2.55.1 r33889 and current MH svn, but MH alpha 5.1 should work too. If it doesn't, grab a nightly build.
ThomasL
 
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