Problem with the bones in Blender 2.5.4

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Problem with the bones in Blender 2.5.4

Postby burandon » Thu Oct 21, 2010 12:35 am

I'm using the latest nightly build and Blender 2.5.4, Windows Vista86x. When importing the .mhx to Blender it appeers normal. Look:
Image

Clik to full view.

But when I select one bone in pose mode and try start no "pose" the mesh it doesn't move it! :o

There is anything to do with the import options? Look:
Image

Sorry 'bout my english I'm brazilian >.<, Help me, pretty please!?
burandon
 
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Joined: Tue Oct 19, 2010 7:41 pm

Re: Problem with the bones in Blender 2.5.4

Postby ThomasL » Thu Oct 21, 2010 8:19 am

IK is now turned on by default. You can move arms by moving the hands (on layer 3), and legs by moving the feet controls (on layer 5). In the latest builds pole targets were brought back. They are used to adjust the locations of elbows and knees, with hands and feet fixed.

To turn off IK, drag the sliders above the face to the left. The FK controls (the circles) then work.
ThomasL
 
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Joined: Tue Sep 15, 2009 2:46 am


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