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Re: Who is using Make Human to make games?

PostPosted: Wed Nov 10, 2021 4:06 am
by Brandy Farfan
There are a handful of people on the Unity Forum, that are using makehuman for some of their game characters. I find that really cool.

Re: Who is using Make Human to make games?

PostPosted: Sun Dec 19, 2021 1:06 am
by tomcat
Greetings!

popleosademms wrote:I want to make a game to help people learn the sport of cutting. This is done with horses and cattle.

Since I'm going to include livestock care in my project, I've given this question some thought. I also attended lectures on creating games. I will answer it point by point from what I understood:

my first question on the way to seeing if Unity would be a good development environment for my game.

It doesn't matter what engine is used. You can make a game on almost any engine, which will be understandable and convenient. "Bad architecture is not a sentence, good architecture is not a guarantee of success." (с)

Can I get horses and cattle into this game?

The big problem in animal implementation is that there are very few good models and animations of their movements. You have to do everything yourself by hand. There is no animal generator (analog of the humanoid character generator).

Can I have a viewpoint that is above the cattle, at the height of a rider on horseback?

As far as I understand, in any engine you can place the camera arbitrarily.

Horse animation in games.

Case in point. When I was brushing a horse (fighting horse, Donchak), it stepped on my foot. I was wearing reinforced mountain boots and didn't react to it. So the brute bent his head to see if his hoof was really on my foot!

Re: Who is using Make Human to make games?

PostPosted: Mon Sep 12, 2022 8:12 pm
by DavidRover
Hooray for the necropost as my first real post on this forum! :)

Anyway, I use makehuman models with Unity for game development. With the correct armature, it also works with mixamo to easily animate the models as well. I use this one:

http://www.makehumancommunity.org/conte ... butts.html

and it works beautifully alongside mixamo. I then use the Dynamic Bone add-on from the Unity Store (it's like $20, so it's pretty cheap, which makes a massive difference to a no-budget dev like me) to give the appropriate bounce to the jiggly bits. The only downside to that rig is that it lacks the detailed bones of the default rig, and the default rig not only lacks the butt bones but is also incompatible with mixamo. My workaround is to only use the default rig for realtime cutscenes with a facial blend tree that doesn't require complex body animation.

Also, there is an amazing target that increases the visual appeal of all of my characters by over 9000% (scientifically tested!):

http://www.makehumancommunity.org/targe ... anced.html

That one target alone, set to around 50%, dramatically increases the beauty of any adult mesh, especially female ones. Gotta go a bit on the lower side for younger-looking characters or else they deform all to hell, but wow what a difference it makes for the ladies. I often just use that target, passing over all other add-on targets, to make amazing-looking characters.

I don't typically do mobile dev, but if I did, I would use some of the low-poly topologies for action games. In testing, I have found that the default topology works just fine on mobile if you're keeping your character count to 2 or less and don't need high performance, such as a visual novel or a low-demand realtime cutscene. Obviously results will vary :) but these are the results of the testing I've personally done.

Re: Who is using Make Human to make games?

PostPosted: Tue Oct 04, 2022 9:29 pm
by JerzyGameboy
I am working on a few visual novels and plan to use MakeHuman for the characters in the game.