Improved Colour Adjustment for Skin Nodes

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Improved Colour Adjustment for Skin Nodes

Postby Ian_Samit » Fri Jul 23, 2021 9:03 am

It occurred to me that using a Hue/Saturation node rather than a color mix would give more control, as well as more realistic colour for skin texture.

So I tried it and am, so far, very happy with the results. Here are some examples:

1) Default skin tone
hue_adjust_default.jpg

2) Tanned
hue_adjust_tan.png

3) Sunburnt
hue_adjust_sunburn.jpg

4) Hulk Look
hue_adjust_hulk.jpg

The inputs on the Group node correspond to those on the Hue/Saturation node with the exception of hue, which is split into Coarse, Medium and Fine adjustments:
5) Screenshot
screenshot.jpg

If anyone would like to try this, I've attached a .blend file with nodes set up for body, lips, ears and nipples.
skin_color_adjust.blend
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Re: Improved Colour Adjustment for Skin Nodes

Postby woodcat » Fri Jul 23, 2021 9:27 am

Good idea. Thanks.
Curiosity killed the cat, but satisfaction brought it back.
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